

There are now over 15,000 forum members, a 36% increase over last year, with over 276,000 posts.


(I can't wait to try building on Windows with MinGW. Re-introducing myself to the intricacies of C++ after many years (Boy, has it changed!), and with a need to produce plugins that work with Cocoa and the new Xojo SDK for a project, I embarked on a journey to discover exactly how to create a plugin.ĭespite researching everything I could find about the topic, including Christian Schmitz' (of Monkeybread Software) article in REALbasic Developer #8109, his video tutorial (covering an older version of Xcode), various blog entries by Joe Ranieri, the open source TextInputCanvas plugin project, and the notes in the SDK itself, it turns out it's not that easy and it's definitely not obvious how to create a plugin project from scratch. Instant purchase and download via GumRoad!įEATURE Creating Xojo Plugins How to create a Xojo-plugin project from scratch using XcodeĪuthor Bio: Matt is senior analyst and developer for SmoothPay Ltd who produce payroll software for 5 Pacific nations and has been involved in software development since the late 70's.Īrticle Description: No description available.
